I've made a lot of graphics for games and teached 3d modeling and animation. I've included some work since experience in this field was considered a plus.
Course material - Model a tree (swedish): https://www.dropbox.com/s/t8roe5tnhkypynm/cad%20-%20Modellera%20tr%C3%A4d.pdf?dl=0
Course material - Create a lowpoly character (swedish): https://www.dropbox.com/s/nkhoh77fwkq9w6d/Lowpolykarakt%C3%A4r.pdf?dl=0
Course material - Introduction to tools / outside environment (swedish) (chapter 4): https://www.dropbox.com/s/jiglm2yep2axd3t/Cad1%2B2.pdf?dl=0
Finished cave models for mistlands.
Modular pieces for creating cave. I did 40+ pieces to fit togheter to make all sorts of rooms and tunnels.
The first pass was placeholders which fit together (screen shot to left).
The second pass was texturing and adding details (screen shot above).
Various models used in Mistlands with handpainted textures.
An inn used in Mistlands. The roof is made as an separate object, since the first version of the game was top down and objects blocking the camera could be turned transparent.